

“I guess my life was somewhat based around Half-Life at the time,” Fearon says. Sven Co-op was originally conceived in 1998 by Daniel Fearon, a New Zealander who in the late Nineties ran a fan-site called Total Half-Life. Also like Counter-Strike, Sven Co-op is still being played today, 17 years on since its original release. In 1999, this was groundbreaking stuff, and although never as popular as, say, Counter-Strike, Sven Co-op is similarly important in terms of its contribution to gaming as a whole. Released in 1999, Sven Co-op is an eclectic collection of user-created Half-Life maps that did one crucial thing differently: it allowed players to explore those maps together, battling AI enemies and solving simple environmental problems as a team.

In fact, one of the earliest games to truly get to grips with the idea of co-operation was not a game at all. For a genuinely cooperative experience, the closest you could get was playing Baldur’s Gate with a friend. Games like Quake III and Unreal Tournament had only just arrived, and the focus remained squarely on competitive play. The entire notion of dedicated multiplayer was still in its infancy. This post originally appeared on Kotaku UK on March 22, 2016.
